Remove Culling Remove Graphics Remove Polygon
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Realistic Lighting in Justice with Mesh Shading

Nvidia

Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. With MeshShaders, the culling algorithms we use can be of great flexibility.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. A flawless multiplayer experience combined with outstanding visuals can be achieved through proper graphics optimization in Unity environments.

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Optimize Vegetation Generation

Mnenad

More details can be found under Unity’s official documentation page for Draw Call Batching :       Draw calls are often resource-intensive, with the graphics API doing significant work for every draw call, causing performance overhead on the CPU side. And it has just twelve vertices.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Different OS, platform and export features are exposed to Godot as special "tags" The tags can be used for multiple purposes, from overriding in each platform to changing export values: Mobile, for example, comes with many predefined feature tags, to aid on reducing graphics requirements on these platforms: IPv6 support.

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