Remove Culling Remove Graphics Remove Ray Tracing
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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

[stextbox id="info"]This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing.[/stextbox] This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing. This post gathers best practices based on our experiences so far using NVIDIA RTX ray tracing in games. Cull instances for TLAS.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

In addition, RenderDoc, which is integrated into Unity’s editor, allows for frame capture and detailed analysis of how frames are composed, down to native graphics commands and GPU resources. Unity introduced Solid Angle Culling as an optimization to mitigate this overhead.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian , NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline.

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Unlocking GPU Intrinsics in HLSL

Nvidia

There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. Realistic use cases of the intrinsics in graphics applications are usually complicated.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Have you ever played a game with amazing graphics, but something just didn’t feel right? Example: Soft light from a computer screen) There are two main methods to calculate lighting quality: Ray Tracing. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. Rasterization.

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