Remove Culling Remove Mechanics Remove Simulation
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Cars/people in city simulators, where thousands appear all across the city.

AAA 145
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2024 Cherry-picks

Mircosoft Game Dev

Backpack Battles Backpack Battles decided to make inventory management the main game mechanic. Of Life and Land Build your own settlements in Of Life and Land and experience different maps, scenarios, and rich simulations. Turn-based mechanics and an RPG flavor round off the experience. Looting strategically is key.

Engine 40
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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

Character controller Separate animations for the upper and lower body Shooting while in motion Shooting mechanics, bullet tracking, bullet decals, hit detecting Enemy spawning, pathfinding and AI 2. Reflection Probes also can be used to simulate shallow puddles on the ground with the projection correction technique.

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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

The payload registers are the mechanism NVIDIA OptiX offers for passing arbitrary data along with a ray, from the caller that traces a ray, and back. This payload mechanism is very lightweight, similar to passing arguments to a function. Improved customization and performance NVIDIA OptiX 7.4 NVIDIA OptiX 7.4

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

It can be directly in the AS build calls or in some related task like the culling of the objects. Cull instances for TLAS. Instead, cull instances depending on the situation. For example, consider culling based on an expanded camera frustum. Use face culling only when required for correctness.