This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Cars/people in city simulators, where thousands appear all across the city.
Backpack Battles Backpack Battles decided to make inventory management the main game mechanic. Of Life and Land Build your own settlements in Of Life and Land and experience different maps, scenarios, and rich simulations. Turn-based mechanics and an RPG flavor round off the experience. Looting strategically is key.
Character controller Separate animations for the upper and lower body Shooting while in motion Shooting mechanics, bullet tracking, bullet decals, hit detecting Enemy spawning, pathfinding and AI 2. Reflection Probes also can be used to simulate shallow puddles on the ground with the projection correction technique.
The payload registers are the mechanism NVIDIA OptiX offers for passing arbitrary data along with a ray, from the caller that traces a ray, and back. This payload mechanism is very lightweight, similar to passing arguments to a function. Improved customization and performance NVIDIA OptiX 7.4 NVIDIA OptiX 7.4
It can be directly in the AS build calls or in some related task like the culling of the objects. Cull instances for TLAS. Instead, cull instances depending on the situation. For example, consider culling based on an expanded camera frustum. Use face culling only when required for correctness.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content