Remove Culling Remove Mesh Remove PC
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

and is intended to run on very old PC hardware as well as most older (still working) mobile phones. using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Mesh streaming : Models are loaded as low detail (few vertices).

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Godot's new renderer, progress report #1

Mircosoft Game Dev

Write a more efficient Mesh format, which allows faster loading/saving. Improve Culling: Portals (rewrite as polygon-based) and Rooms. It performs scene culling from the camera and generates the list of lights and geometries that are visible for rendering. It manages resource storage such as textures, meshes, skeletons, etc.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Pushing PC Gaming to New Levels With our work with ray tracing, DLSS and Reflex, NVIDIA is revolutionizing what is possible from a GPU. Ray tracing and DLSS are supported in the biggest PC game launch ever – Cyberpunk 2077. Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 Branches offer all of the benefits of mainline UE4.25