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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications. Overdraw can lead to excessive GPU workload, particularly in scenes with transparent materials, which don’t typically write to the depth buffer.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Rendering is significantly more efficient in Godot 4.0,

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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

Answer: There is no need to modify any code of the engine as the latest version of Cocos Creator allows users to write their own Custom Render Pipeline in TS within project folder. Is it compatible with mobile devices? Static Occlusion Culling The fastest way to render an object is to simply not render it.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. You can access the help menu by pressing ESC key (or clicking on the settings button if you’re playing it on a mobile device). You can check the node named “static-occlusion-culling” in the scene for more detail.

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The curious case of Google removing over 77% of all our positive reviews

Greenheart Games

In this report, I had expected to write about sales numbers and piracy rates but given the series of mind-boggling events this past week, this will have to wait a little. The only way we encourage reviews is through an in-game reminder on the mobile version which seems to be the industry standard. from over two thousand players.

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2024 Cherry-picks

Mircosoft Game Dev

April Towards the end of 2023 we announced a collaboration with Google and The Forge to improve the performance of our Vulkan mobile backend. The PvP auto-battler with a medieval fantasy theme has quickly gained popularity with content creators! The work concluded in April, with the matching PR being split into the 4.3

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.

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