Remove Culling Remove Pixel Remove Technology
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Rendering: Portal occlusion culling. Portal occlusion culling. You can try it live with the Web Editor too! Supporting the project. Core: Promote object validity checks to release builds.

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Godot 3's renderer design explained

Mircosoft Game Dev

In the future, this might be the same case with newer rendering technologies. Godot's high level abstraction of rastering allows us to focus on using the rendering techniques that best fit each technology. Godot uses a very correct raymatching approach for this, using Bresenham to draw lines and not process redundant pixels.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Various light culling fixes. So you can expect Godot 3.3.1 Supporting the project.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4). Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 and UE4.26.1,