Dev snapshot: Godot 3.4 beta 5
Mircosoft Game Dev
SEPTEMBER 22, 2021
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Physics: Expose SoftBody pin methods for scripting ( GH-52369 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). In-depth documentation is available.
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