Remove Culling Remove Point and Click Remove Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. x point releases (which we are now intending to do more often, allowing several releases per year). Visual scripting. Additionally, Godot 4.0 That said, Godot 4.0

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. C#: Fix reloading tool scripts in the editor ( GH-52883 ). Jump to the Downloads section.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Auto-reload scripts with external editor ( GH-51828 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Auto-reload scripts with external editor ( GH-51828 ).

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem.

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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Core: Fixed false positives in the culling system ( GH-37863 ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Core: Fixed false positives in the culling system ( GH-37863 ).

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