Remove Culling Remove Scripting Remove Writing
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. They only write what is needed (no redundant information), keep the ordering of sections and are simple enough to understand changes by just looking at the diff.

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Delores Source Code Released!

Grumpy Gamer

While you can do pretty much anything you want to the game, including writing a whole new UI, or translating into any language, or returning it to the verb matrix, you can't release or publish a game. Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores).

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Delores Source Code Released!

Grumpy Gamer

” While you can do pretty much anything you want to the game, including writing a whole new UI, or translating into any language, or returning it to the verb matrix, you can’t release or publish a game. Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores).

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. 7、scripts Store all of the gameplay scripts. Static Occlusion Culling In Cocos Cyberpunk, a simple and useful PVS system has been implemented to improve culling performance. Hey everyone, Kylin here!

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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters. Emitting particles manually is not only possible from script.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. by calling queue_free() ) but is still accessed somewhere else in a script. release, adding an AESContext to provide a scripting interface to AES-ECB and AES-CBC encryption/decryption methods. Portal occlusion culling. Core: Promote object validity checks to release builds.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. writing shaders is very easy! Visual Scripting. A year ago, we decided to skip the release of Godot 2.2 GPU particles.

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