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using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. This is handled nowadays by a type of technology called “streaming”. Few other technologies work as well in this area. Specialized artist UIs.
Recently, NetEase introduced Mesh Shader support to Justice. Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. With so much potential of Mesh Shader, we conceive that it would be the main stream of future games.
For example: On GLES3+ we can use UBOs to optimize shader parameters. In the future, this might be the same case with newer rendering technologies. Godot's high level abstraction of rastering allows us to focus on using the rendering techniques that best fit each technology. Shader abstraction. Rasterizer design.
Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Asynchronous shader compilation + caching (ubershader). A long awaited improvement to reduce shader compilation stuttering on OpenGL is coming to Godot 3.5, Supporting the project.
Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Rendering: Portal occlusion culling. Shader language features. Portal occlusion culling. Shader language features. You can try it live with the Web Editor too! Supporting the project.
Materials and shaders. Materials and shaders. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. writing shaders is very easy! Full principled BSDF. Global illumination (GI).
Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Various light culling fixes. So you can expect Godot 3.3.1 in the coming weeks with a first batch of fixes. Supporting the project. Improved PCF13 shadow rendering in GLES2 by using a soft PCF filter.
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