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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. This is handled nowadays by a type of technology called “streaming”. Few other technologies work as well in this area.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh. With MeshShaders, the culling algorithms we use can be of great flexibility. Actually, it works.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Rendering: Portal occlusion culling. Portal occlusion culling. You can try it live with the Web Editor too! Supporting the project. Core: Promote object validity checks to release builds.

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon.

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Godot 3's renderer design explained

Mircosoft Game Dev

In the future, this might be the same case with newer rendering technologies. Godot's high level abstraction of rastering allows us to focus on using the rendering techniques that best fit each technology. Rasterizer design. Godot uses OpenGL ES 3.0 for high-end rendering (and OpenGL 3.3

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

This is the case of Lone Wolf Technology , a company created by original Godot co-author Ariel Manzur, who offers to get your game running on any console. will bring a new and more powerful animation tree, modern occlusion culling, improved rendering and a GLES 2.0 Help make Godot better!

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Various light culling fixes. So you can expect Godot 3.3.1 in the coming weeks with a first batch of fixes. Supporting the project. Improved PCF13 shadow rendering in GLES2 by using a soft PCF filter.