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But as you can see in the image, tiles are dissapearing. In other threads I read that there was a macro to disable culling, but I don’t know where it is in cocos2dx 4.0. It is basically a tilemap moving in the opposite direction of the player to work as a camera that follows.
An example highlighted during the talk showed that using On-Tile Deferred Rendering for mobile platforms led to a 30% reduction in memory writes in test environments, demonstrating a meaningful improvement in performance. Unity introduced Solid Angle Culling as an optimization to mitigate this overhead.
Enable the culling, due to which in some areas only one layer is visible (a total of two layers). Also, I can’t disable the culling because the map size is large.
It worked, but there is another issue: if I checked culling in some areas, it didn’t render the base layer. If I unchecked culling, then it was going to lag the game.
NVIDIA OptiX curves are currently back-face culled, so rays that enter through the open end of a curve will miss the curve completely. Increased scale with demand loading The demand loading library in NVIDIA OptiX is being released with a cache eviction feature, for dynamic replacement of cached tiles in order to save even more memory.
Auto-tiling in tile maps. Auto-tiling in tile maps. Godot now supports auto-tiling in TileMap, authored by Mariano Suligoy ( MarianoGNU ) and enhanced by Damar Indra. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. Bullet Physics backend.
seen as small bumps between tiles on a GridMap). Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view.
Several new optimization techniques are also at your disposal, such as occlusion culling , automatic mesh LOD , and manual HLOD using visibility ranges , made possible by Joan Fons ( JFonS ), and Juan. Probably the biggest improvement relying on that is the new Tiles editor, which has been reimagined based on your requests and reports.
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