article thumbnail

Disable tiles map culling? is this a bug?

Cocos

But as you can see in the image, tiles are dissapearing. In other threads I read that there was a macro to disable culling, but I don’t know where it is in cocos2dx 4.0. It is basically a tilemap moving in the opposite direction of the player to work as a camera that follows.

Culling 52
article thumbnail

Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

An example highlighted during the talk showed that using On-Tile Deferred Rendering for mobile platforms led to a 30% reduction in memory writes in test environments, demonstrating a meaningful improvement in performance. Unity introduced Solid Angle Culling as an optimization to mitigate this overhead.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Tiled map in Cocos creator gives error

Cocos

Enable the culling, due to which in some areas only one layer is visible (a total of two layers). Also, I can’t disable the culling because the map size is large.

Tile 40
article thumbnail

Tiled map in Cocos creator gives error

Cocos

It worked, but there is another issue: if I checked culling in some areas, it didn’t render the base layer. If I unchecked culling, then it was going to lag the game.

Tile 40
article thumbnail

NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 Branches offer all of the benefits of mainline UE4.25 and UE4.26.1,

article thumbnail

Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX curves are currently back-face culled, so rays that enter through the open end of a curve will miss the curve completely. Increased scale with demand loading The demand loading library in NVIDIA OptiX is being released with a cache eviction feature, for dynamic replacement of cached tiles in order to save even more memory.

article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. Auto-tiling in tile maps. Godot now supports auto-tiling in TileMap, authored by Mariano Suligoy ( MarianoGNU ) and enhanced by Damar Indra. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. Bullet Physics backend.

Render 52