Remove Cutscenes Remove Data Remove Mechanics
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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

GameRefinery’s motivational data shows Gossip Harbor does things differently than most merge games. Player motivations data: Merge games (Average) vs. Gossip Harbor (source: GameRefinery platform). Goddess of Victory: NIKKE features high-quality anime cutscenes.

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Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others unskippable, and that in HD remakes of old games developers will sometimes add the ability to skip them. Do these decisions tend to be story-motivated or is there commonly a background mechanical reason to force a cutscene to play fully through?

Ask a Game Dev

Cinematics are mostly for storytelling purposes, but they also hid a very real secondary purpose - we would do a lot of game setup during cinematics, like streaming data off of a physical disc while the cinematic is playing so that we can load what comes next.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

By leveraging the power of data, mobile game developers can acquire profound insights into player preferences, engagement, and behavioral patterns. Basically, it involves leveraging player data to identify and address issues, driving better immersion and retention. However, achieving such game mechanics is easier said than done.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

By leveraging the power of data, mobile game developers can acquire profound insights into player preferences, engagement, and behavioral patterns. Basically, it involves leveraging player data to identify and address issues, driving better immersion and retention. However, achieving such game mechanics is easier said than done.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich. Skill UI of the Witch class).

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

UEFN comes equipped with its in-built game mechanics and physics, allowing creators to focus more on the gameplay and user experience rather than building a game from scratch. For a long time, game studios looked to films for inspiration to make their cutscenes and dialogues more cinematic. But there are ethical concerns.

Film 98