Remove Cutscenes Remove Dev Remove Simulation
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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording cutscenes that will be displayed as pre-recorded videos in the final game.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording cutscenes that will be displayed as pre-recorded videos in the final game.

Render 52
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Sandbox vs themepark

Raph Koster

We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” MUD2 had far more simulation than MUDs did in the 90s … or any MMOs today! It famously only added any crafting because the dev team saw it in UO during beta. UO had that for simulation reasons.

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AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzle, arcade, and simulation games. Then the player is introduced to the event and they unlock another couple of cutscenes throughout that event while also receiving their rewards.

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Deathloop deconstruction / design thoughts

Radiator Blog

Perfect for pretending to have played Deathloop if you find yourself talking to a game dev. Not that you should ever talk to a game dev. I assume general game design knowledge but minimal Deathloop-specific knowledge. no mind control) only 5 powers (+1 PvP only power). TUTORIAL The tutorial happens across 3 in-game loops.

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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

The opening cutscene literally made me cry. Although in most games, at least usually one or two systems are kind of fully-cooked; in this one… probably the most polished and complete thing about the game is one of the minigames (the business simulator was pretty impressive). The Good The writing starts off incredible.

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