Remove Cutscenes Remove Development Remove Mechanics
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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

The game employs hand-drawn animated cutscenes to enhance its narrative, providing players with a detailed, dark world. “The hand-drawn animated cutscenes are crucial to the main storyline. Like any ambitious project, Anima Flux faced some difficulties throughout its development.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

But as the story developed, it took on a life of its own. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.”

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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

With the clear trend of increasing dramatic in casual games: its time for developers across the industry to ask themselves: is our audience more interested in new gameplay, or new stories? Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes.

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VR Storytelling in Games

Played with Fire

Developers struggle to fit complex plots into these timeframes, leading to simplified stories or a focus on action over depth. 2⃣ Mechanics Over Story in VR Games VR game design prioritizes motion controls, physics, and realism , often at the expense of narrative. This enhances role-playing elements and deepens engagement.

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Brothers: A Tale of Two Sons | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. However, while Metal Gear Solid had many other instances of breaking the fourth wall, mostly through dialogues or in cutscenes, none felt as impactful to me as that one boss fight mechanic.

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Goddess of Victory: NIKKE features high-quality anime cutscenes.

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Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others unskippable, and that in HD remakes of old games developers will sometimes add the ability to skip them. Do these decisions tend to be story-motivated or is there commonly a background mechanical reason to force a cutscene to play fully through?

Ask a Game Dev

Cinematics are mostly for storytelling purposes, but they also hid a very real secondary purpose - we would do a lot of game setup during cinematics, like streaming data off of a physical disc while the cinematic is playing so that we can load what comes next.