Remove Cutscenes Remove Development Remove Prop
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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

that might need to be created for certain specific cutscenes. that might need to be created for certain specific cutscenes. If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene. or approximately $2,500 per development week per person.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Si-wooks’s deep passion for game development inspired Hee-sang to take a leap of faith.

Indy 104
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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? What is Narrative Design? Beautiful shots of heartfelt dialogue, with characters saying a great deal by speaking a few carefully chosen words? Do you want to make people laugh at the silly things the game’s troops say if you click on them enough times?

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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

It is worth buying this game just to see what it’s like when a game's developers really pay attention and never miss a chance to give a bit extra. Props to them for trying. It's really sharp and well-observed, and it isn't a cutscene. The visuals are endlessly inventive and interesting. It's exhilarating. Very well done.

Art 52
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Deathloop deconstruction / design thoughts

Radiator Blog

They're small little bottles that blend-in with junk prop set dressing from a distance. Perhaps as a result, Egor is one of the least interesting and less developed characters in the game unfortunately. And they usually do! Like 2-4 piles per arena. but health pickups aren't big glowing breadcrumb items (unlike shooters today).

Fighting 130