Remove Cutscenes Remove Development Remove Puzzle
article thumbnail

Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

Puzzle 138
article thumbnail

Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. The story has multiple main and side characters, and besides the mystery theme, there are also some romance and LGBTQ themes.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

With the clear trend of increasing dramatic in casual games: its time for developers across the industry to ask themselves: is our audience more interested in new gameplay, or new stories? Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes.

article thumbnail

Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

Developers run out of time and budget eventually. Is there a way to add variety with minimal developer and test time? Each has a puzzle you have to solve, and the puzzles all use different abilities and parts of the engine. Problem #3: Key Character Cutscenes Are Too Similar The story of Z:TotK is a mixed bag for me.

article thumbnail

Final Fantasy 7 Rebirth Review

Keith Burgun

The side quests and smaller interactions in the game are good, those cutscenes are great. I really wish big AAA game developers would stop stretching everything as thin as possible. Other pros and cons PRO : The combat is extremely developed and really fun and cool. actually a remake? But still, it’s super fun.

Fantasy 105
article thumbnail

“Put that planet to the left!”

Played with Fire

Astronomical observatory simulator, manipulating telescope POV, rotating planets on lens display like dioramas or puzzle boxes, relaxing, immersive 360 experience in space, UX pillars: precision, real-time, comfortable distances, avoiding locomotion sickness. A reliable system of interaction for puzzle mechanics. Not necessarily!

UX 52
article thumbnail

AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

With a knack for puzzle, arcade, and simulation games. Making a successful Match-3 is one of the most challenging tasks a mobile game developer can tackle. That’s why so many of the top Match-3 games belong to a handful of developers. You need a lot of stars to align and hopefully don’t run out of money in the process.

Puzzle 52