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Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. Today, real-time rendering is redefining game development, offering dynamic lighting, physics-based effects, and cinematic quality graphics all rendered instantaneously.
The idea of using a gameengine for projects other than creating video games is not new. For decades, gameengines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. What is Movie Maker mode for?
The idea of using a gameengine for projects other than creating video games is not new. For decades, gameengines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. What is Movie Maker mode for?
I was excited to discuss the sharing of tools and knowledge between the gaming and film industries, a phenomenon that has been more noticeable lately with the development of technologies like Unreal Engine 5. The adoption of Unreal Engine for pre-visualization is a case in point.
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They won the Technology and Engineering Emmy® award for excellence and engineering creativity. With that in mind, Cinemachine is a feature-rich plug-in that was also designed with game developers at the forefront of their thoughts. You have to pay for extra plug-ins to export, for example, FBX meshes out of an engine.
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