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Want to make a great game trailer? Stop pretending it’s a movie trailer

PreMortem.Games

If I was given the choice of watching a game trailer with: Flashy and entertaining editing with confusing gameplay Simple editing with clear and intriguing gameplay The vast majority of times I would choose #2. Raw’ gameplay might be the clearest way to put a trailer together, but it can also be the least entertaining.

Editing 239
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The Future of 3D Art in Interactive Entertainment

iXie gaming

One of the most important trends is 3D art, which is shaping interactive entertainment. But what will the future of interactive entertainment look like with 3D art? Join us as we explore the power of 3D art in the world of interactive entertainment. How Does 3D Art Benefit Interactive Entertainment Experiences?

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. As the gaming industry converges with other forms of entertainment, game artists must adapt their skills to meet the demands of an interconnected digital ecosystem.

Art 52
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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

There are now so, so many of those cutscene-only video game apps called streaming services. There is just too much entertainment out there fighting for too little free time. The enormous mobile side of the business has been churning out massive piles of product (and 80 ripoffs of every game that gets any traction) for years.

Indy 114
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Ask a Game Dev - Untitled Article

Ask a Game Dev

The main difference between a game and passive entertainment is that games require agency from the player in order to advance. Perhaps the most important thing you can learn about designing games is the natural evolution of “show, don’t tell” - “Do, don’t show.” The player has to actively do something to progress.

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

HaZ recently recounted his journey within the gaming industry, from working with Codemasters in the Midlands to his involvement with Kuju Entertainment (now known as Headstrong Games) in London. For a long time, game studios looked to films for inspiration to make their cutscenes and dialogues more cinematic.

Film 98
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The Lost Ark Has Found its Way

Deconstructor of Fun

Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The rough cutscene). The grand scene).