Remove Cutscenes Remove Fantasy Remove Fighting
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

You're fighting not only the privatization of public health but also reckless climate engineering! Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. Three safehouse skulls + main quest macguffin = boss fight. But not really.

Studios 98
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new Quake map: The Close And Holy Darkness

Radiator Blog

On the other hand, why shouldn't our fantasy settings involve Mesoamerican and Andean influences? The monster closet approach is less work, Though in the late 1990s, gamers started deriding Doom's monster closets as unrealistic and "un-immersive", reaching a fever pitch when Doom 3 had the audacity to pair monster closets with cutscenes.

Texture 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. So to survive fights for the first half of the game, you have to trust the level designers to leave enough health consumables around, Doom / Quake style. Bot invaders often don't interrupt a boss fight. Limited regen (e.g.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. In the later game Alfheim Online , level and skills were all but ignored, emphasizing player skill like a shooter or fighting game. Cutscenes in an MMO? Sword Skills.

Art 52
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). The opening cutscene literally made me cry. I mean, you spend a LOT of time fighting in this game. Next up on my list to play are: Final Fantasy X-2 and Death Stranding. Wish me luck. Thanks for reading!

Writing 52
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Why Video Games Are Tough For Storytelling

The Bottom Feeder

Because the activities you actually do in a video game, in-between the cutscenes and the conversations, may be part of the story, but they don't move the story forward. Shoot the same enemy, fight the same fight. In a fantasy RPG (even one of mine), you are threatened by an enemy, THEREFORE you get your sword.

Games 109