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I played Final Fantasy 7 Rebirth. The charm of this game is off the charts and is the main thing that makes me love it. The charm of this game is off the charts and is the main thing that makes me love it. This explains the otherwise confusing use of the title “Remake” for a game that… isn’t(?)
Narrative design has always been an important part of video gamedevelopment, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. This storyline is the primary driver for most of the game as the player levels up their character.
For features like cutscenes, it depends on how much difficulty it takes to build the cutscenes. That could mean combat, it could mean itemization, it could mean summoning magic, it could mean narrative, it could mean cutscenes/cinematics. If we can always make changes forever, we'll never ship the game.
As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Somewhere in the late 90s, and certainly by the mid 2000s, it was decided that secrets are bad and games shouldn’t have them. They are findable.
When we talk about MMO, many may relegate this game category to “old-school” or “niche.” Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The rough cutscene).
So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.
If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game. Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person gamedeveloper. But not really. So everyone's hoping Arkane gets another chance.
Written by Irina Bragina , Product Manager with 12 years of experience in gamedevelopment and operations as a Product Manager/Monetization Specialist. Magicabin is a relatively new adventure game, released in 2022 by Ivy Mobile. I first noticed Magicabin because of my passion for tycoon/adventure games.
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