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Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. All the dynamic cutscenes and dialogue sequences relied on 4 player characters all bantering amongst each other like in Buffy or something. But not really.
We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” MUD2 had far more simulation than MUDs did in the 90s … or any MMOs today! So simulationism was born as a way to make fantasy worlds richer, more immersive… in a sense, to “make the ride better.” So is FFXIV.
still feels good streamlined hacking = no contrived hacking minigame, just hold down F for ~7 seconds guard placement when unalerted, they follow hand placed patrols / schedules, always the same every loop once alerted, they take cover and flank etc. TUTORIAL The tutorial happens across 3 in-game loops.
I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). The opening cutscene literally made me cry. It stands in stark contrast to 1995’s Final Fantasy V, where it’s extremely exciting to play around with the classes. The Good The writing starts off incredible.
Metrics for all countries for 2024, data from Sensor Tower ARPDAU for US only for comparison, data from Sensor Tower Game Overview Magicabin is a cozy simulation game centered around restoring an old castle in the woods. The main character, Ruby, is a young witch who has inherited the castle.
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