Remove Cutscenes Remove Fantasy Remove Simulation
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. All the dynamic cutscenes and dialogue sequences relied on 4 player characters all bantering amongst each other like in Buffy or something. But not really.

Studios 246
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Sandbox vs themepark

Raph Koster

We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” MUD2 had far more simulation than MUDs did in the 90s … or any MMOs today! So simulationism was born as a way to make fantasy worlds richer, more immersive… in a sense, to “make the ride better.” So is FFXIV.

Sandbox 59
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Deathloop deconstruction / design thoughts

Radiator Blog

still feels good streamlined hacking = no contrived hacking minigame, just hold down F for ~7 seconds guard placement when unalerted, they follow hand placed patrols / schedules, always the same every loop once alerted, they take cover and flank etc. TUTORIAL The tutorial happens across 3 in-game loops.

Fighting 130
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). The opening cutscene literally made me cry. It stands in stark contrast to 1995’s Final Fantasy V, where it’s extremely exciting to play around with the classes. The Good The writing starts off incredible.

Writing 52
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The Magic Behind Magicabin’s ARPDAU

Deconstructor of Fun

Metrics for all countries for 2024, data from Sensor Tower ARPDAU for US only for comparison, data from Sensor Tower Game Overview Magicabin is a cozy simulation game centered around restoring an old castle in the woods. The main character, Ruby, is a young witch who has inherited the castle.

Build 52