This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
FINAL FANTASY X/X-2 HD Remaster is released on Steam, and the game celebrates two of the most cherished and beloved entries to the world-renowned franchise, completely remastered in gorgeous High Definition. The game may have some bugs so the most common issue that players confirmed on forums is the Final Fantasy X green screen on Steam.
As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Final Fantasy IV In this spot in Final Fantasy IV , there are two visible rooms, and there’s a hidden passage that connects them, allowing the player to move between them.
Back in 1996, id Software designer American McGee notoriously rejected an Aztec-like visual theme for his Quake maps. On the other hand, why shouldn't our fantasy settings involve Mesoamerican and Andean influences? I had to compensate with powerful lights to get the sunny light bouncing effect I wanted and it was a bit annoying.
Because the activities you actually do in a video game, in-between the cutscenes and the conversations, may be part of the story, but they don't move the story forward. In a fantasy RPG (even one of mine), you are threatened by an enemy, THEREFORE you get your sword. That’s as efficient as fantasy storytelling gets.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content