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Brothers: A Tale of Two Sons | Why I Love

GamesIndustry.biz

For those who might not remember this boss fight: to defeat this mind-reading enemy, who could predict all your movements, you had to physically disconnect your controller and plug it into the Player 2 slot controller, so that Psycho Mantis could not read your mind anymore, allowing you to finally defeat him. Read more

Cutscenes 111
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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

There are now so, so many of those cutscene-only video game apps called streaming services. There is just too much entertainment out there fighting for too little free time. Every year, there are fewer parachutes and more people fighting for them. And there's more competition. But I digress.) Another image I use a LOT.

Indy 116
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

This isn't a big apocalyptic video game betrayal cutscene where a villain reveals himself and destroys a castle, instead it's a smaller deeper betrayal that instantly brought me back to being a teenager. You talk but they don't listen. Maybe you'll just stop talking to them altogether? Fine, be that way, see if I care!"

Indy 130
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. The rough cutscene). The grand scene).

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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

As the parents fight their way through the crawl-space, attic, clock, and extra-planer wonderlands in their house, you will hear them whine, complain, and deliver constant passive-aggressive insults. It skips from action to pvp games to puzzles to boss fights with blinding speed. All killer, no filler. This is a really fun game.

Art 52
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Giving up on the “1P Strategy Game”

Keith Burgun

In the case of Auro , the game originally had a full Story Mode with a final boss and cutscenes and everything – but we deleted it at a certain point because we really wanted to focus the attention on the replayable ranked play mode (and a few other reasons).

Games 52
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The three most important qualities in an RPG

Keith Burgun

Here’s a handful of good examples: Final Fantasy VII : you’re part of a terrorist organization that is doing a bombing mission to try and fight back against an evil empire. At all times, players should have some sense of how close they are getting to reaching that goal, and they should care about doing achieving it.

Fantasy 52