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To blend the ideas of a game and movie into one coherent product, Rosa approached some acquaintances working in the film industry in Brazil. From the moment I got the idea of making it like an old movie I called the people from Fehorama Filmes to work on the live action cutscenes”, says Rosa.
It's like Spec Ops: The Line tempering its military shooter glorification with an anti-war moral, or the pseudo-documentary film I, Tonya sensationalizing Tonya Harding's career while also blaming the viewer for it. It takes good parts of other good games, and skilled talented people spent lots of time and money on it.
The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and gamedesigner HaZ Dulull.
In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, gamedesign and development, and directors working with virtual cameras. Here’s another example of full CGI film development using Unity and the Unity Camera and Cinemachine: Check out the video here on YouTube as well.
So author Reki Kawahara drew on his familiarity with the games of the day and their systems to create what he thought would be a super-cool virtual reality game. Once consumer VR hit in 2015, we discovered a lot about VR gamedesign. Cutscenes in an MMO? Worse, it can cause VR sickness. Worldwide Gated Content.
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