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Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a firstperson game developer. Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. But not really.
In firstperson shooter games, camera zoom is implemented for aiming and in some games, it’s used for cutscenes. Some games take the player experience to a different level using zoom effects. If you are looking for a tutorial to create a similar effect, then you are in the right place. In this tutorial, we. Read more
In a console game, this is cool, because a skilled player can use a very limited interface of a gamepad and a few buttons to launch into some extremely cool moves that look cool and demonstrate mastery from a third-person perspective. Cutscenes in an MMO? At best, it breaks immersion and frustrates the player. Aincrad for Modern VR.
Game developers can switch from 2D to 3D, from real-time play to cutscene, and from the traditional first-person shooter view to a camera that follows the action up close and personal. This is great for replacements and cutscenes, especially those that have variable scenarios.
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