Remove Cutscenes Remove Game Design Remove Graphics
article thumbnail

VR Storytelling in Games

Played with Fire

2⃣ Mechanics Over Story in VR Games VR game design prioritizes motion controls, physics, and realism , often at the expense of narrative. Unlike traditional games, where cutscenes or dialogue drive the story, VR relies more on player interaction , making storytelling a challenge.

article thumbnail

Design review of Redfall by Arkane Studios Austin

Radiator Blog

In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience. The player never quite experiences these ideas in the game itself. Similarly, you can see where the core game design wanted to hit.

Studios 246
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Future of 3D Art in Interactive Entertainment

iXie gaming

Visual Effects: As the gaming world moves toward interactive entertainment, visuals have become more integral than ever. Artists and developers leverage the power of 3D art and imagery to create impactful visual effects, adding life to in-action character models, CGI components, and graphics.

article thumbnail

Giving up on the “1P Strategy Game”

Keith Burgun

I think the bigger problem is that this pursuit of the 1P Strategy Game has really hampered my games’ ability to connect with players. I think a big part of the explanation is that the videogame industry exploded in size throughout the 90s and 00s, at a similar time when computer graphics technology was also exploding.

Games 52
article thumbnail

Secrets in Videogames

Keith Burgun

Part of the “golden path” you just haven’t seen yet – If it’s your first playthrough, and you’re watching the first cutscene, whatever is in the next cutscene is not a “secret”, it’s just information that the player hasn’t encountered yet. They are findable.

Fantasy 52
article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Art: The Ordinary Makes Greatness Though Lost Ark is mediocre in art design, it is mature and full. Mediocrity means there is no obvious innovation in art and graphic design. The map models are rich and varied in terms of items, buildings, and terrain changes, which offsets outdated graphics performance. The grand scene).

article thumbnail

UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull.

Film 98