article thumbnail

Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. Today, real-time rendering is redefining game development, offering dynamic lighting, physics-based effects, and cinematic quality graphics all rendered instantaneously.

Art 52
article thumbnail

Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. What is Movie Maker mode for?

Render 54
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. What is Movie Maker mode for?

Render 52
article thumbnail

AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

Making a successful Match-3 is one of the most challenging tasks a mobile game developer can tackle. To succeed, you need a top-of-the-line game engine in addition to an engaging and differentiated metagame, and, even if you have both, you need a robust UA campaign to entice players.

Puzzle 52
article thumbnail

UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

” Using Unreal Engine, the game engine used to create Fortnite, HaZ and his team crafted an interactive trailer that left spectators astounded. They successfully transported all elements from the trailer into an Unreal Engine-based game project. But that tech people in Silicon Valley were floored.

Film 98
article thumbnail

How to Use Unity Cinemachine Virtual Cameras

Game Designing

With that in mind, Cinemachine is a feature-rich plug-in that was also designed with game developers at the forefront of their thoughts. While subsequent versions of Unity are incorporating more artist-friendly features, it is still, at its heart, a game engine. There’s Always Room for Improvement.

article thumbnail

Sandbox vs themepark

Raph Koster

But either one was radically different in that way than the most popular game engine, which was the Diku style (we called them “codebases” back then). All the content in the game was just data in fields. It’s stuff that single-player game designers know how to do. Breadcrumbs, dialogue trees, cutscenes, progression paths.

Sandbox 59