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Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “The initial idea was very simple and primitive, we just wanted to make a game set in a laboratory. We love the freedom that comes with remote work.
Anima Flux , the latest game by studio Anima Flux, is exploring new territories in gaming. According to Andrey Songraf, Game Designer and Product Owner, this makes them pioneers of sorts. However, after experimenting with different formats, it evolved into a platformer and a Metroidvania genre game,” says Songraf.
Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Several exploration games also incorporate similar story designs. The core gameplay in Gossip Harbor.
While players can step inside virtual worlds , many VR games fail to deliver engaging narratives. 1⃣ Short Play Sessions Limit Deep Narratives Most VR players engage in 30-60 minute sessions , much shorter than traditional gaming. Games should focus on branching storylines where choices have real consequences.
Dylan Tredrea is a product & publishing consultant with over 12 years of experience in mobile free to play games at studios such as Disney, Rovio, Zeptolab, & CrazyLabs. Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes.
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Ember Trail's Cruz Segovia Ardiz, game director of the alien planet management game Distant Bloom , which launched on Steam last week. Read more
I was surprised Turnfollow was working in this big systemic genre space, since I mostly know them for their very good linear story games Little Party and Wide Ocean Big Jacket. But you can see the "seeds" of this game (ha ha) in their wartime gardening game A Good Gardener so maybe it's not so unexpected.
Cinematics are mostly for storytelling purposes, but they also hid a very real secondary purpose - we would do a lot of game setup during cinematics, like streaming data off of a physical disc while the cinematic is playing so that we can load what comes next.
SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Can't wait for the full frontal in the next game!) Well, I don't know anything about that.
The video game industry is seeing a big wave of layoffs and game company closures, and it may be that we have begun the long, slow, agonizing bleed of a recession. But I have a whole lot of my own personal skin in this game, and I've been writing and speaking on this exact topic for a long time. Our next game!
and my notes are obviously going to spoil some of the game's structure, but all these spoilers are pretty vague and anyway I don't name any names. This is a business model I've always wondered about -- make a big complicated game, but then earn revenue from selling ads on the wiki for your own game? Anyway, here's my notes.
Mobile game developers face the daunting task of acquiring and retaining players in today’s fast-paced mobile gaming world. Well, there has been a significant increase in competition, providing players with more mobile gaming options than ever. Mobile game analytics solution has emerged as an indispensable ally in this pursuit.
Mobile game developers face the daunting task of acquiring and retaining players in today’s fast-paced mobile gaming world. Well, there has been a significant increase in competition, providing players with more mobile gaming options than ever. Mobile game analytics solution has emerged as an indispensable ally in this pursuit.
The charm of this game is off the charts and is the main thing that makes me love it. There’s just so many creative, brilliant, fun to look at, surprising situations – the dev team had a ton of fun making a lot of the game. The “story” in this game is really just… very awful, I’m sad to report.
In the world of video games, few people have played as large of a role in progressing video games as an art form as Hideo Kojima. For over three decades the Japanese game director has continued to release classic and critically acclaimed video games, most famously the Metal Gear series. Early Career. Independent Work.
When you imagine doing this job, is it mostly about crafting amazing cutscenes? Do you want to make people laugh at the silly things the game’s troops say if you click on them enough times? If so, you probably want to be a game writer. And that’s valid! We need to understand, at least at a high level, all of its features.
The 1P videogames I’ve always dreamed of had these qualities: Mechanically deep and systemically driven – perhaps even if that means it’s got a learning curve. Framed as almost more like a sport / abstract strategy game, and therefore light on narrative.
In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes.
This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Not that you should ever talk to a game dev.
User experience in VR games. Creating a video game is a real adventure full of interesting problems to solve and unexpected twists and turns. So today we’re going to talk about UX (user experience) in virtual reality games and tell you about the most interesting solutions we used in our game Stargaze!
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzle, arcade, and simulation games. Making a successful Match-3 is one of the most challenging tasks a mobile game developer can tackle. and Dream with Royal Match.
As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Somewhere in the late 90s, and certainly by the mid 2000s, it was decided that secrets are bad and games shouldn’t have them. What are secrets in videogames?
Over the years, I have loved games in all of these categories. This is a huge one, and arguably it’s important to many kinds of games, and other forms of art as well. That kind of thing sets the brain going: what else is this game keeping track of that I don’t realize? Sense of wonder.
This might have some very light spoilers, but… honestly, one of my main criticisms is that there isn’t much to spoil in this game, at least not in the 27 or so hours that I played. The opening cutscene literally made me cry. But the rest of the game that I saw, was not like this intro at all. It’s awesome.
This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” Amazon Games has finally made its name after the tough launch of New World.
The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull.
Written by Irina Bragina , Product Manager with 12 years of experience in game development and operations as a Product Manager/Monetization Specialist. Magicabin is a relatively new adventure game, released in 2022 by Ivy Mobile. I first noticed Magicabin because of my passion for tycoon/adventure games.
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