Remove Cutscenes Remove Indy Remove Mechanics
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. “We never run out of puzzle ideas!

Puzzle 138
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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

Before The Green Moon (on Itch and Steam ) is a post-apocalyptic indie Harvest Moon / Stardew Valley / Animal Crossing inspired farm life sim about scraping by, in a decaying rural truckstop town with bored depressed locals you gradually befriend (or ignore). The game also hides a bigger unexplained mechanic: a relationship gifting system.

NPC 147
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

This isn't a big apocalyptic video game betrayal cutscene where a villain reveals himself and destroys a castle, instead it's a smaller deeper betrayal that instantly brought me back to being a teenager. And yet it doesn't get more mechanically complicated. You talk but they don't listen. Fine, be that way, see if I care!"

Indy 130
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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

I've been writing indie (aka shareware) games as the nearly sole source of my family's income for 30 years. During those decades, I've written a ton about the indie business, for money and on my blog. My most popular article , written wayyy back in 2013, was about the creation of the Indie Bubble. And indie games!

Indy 114
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Destroy the player's expectation that relationship mechanic = main cast member. Sit and listen. Expendable companions.

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“Put that planet to the left!”

Played with Fire

A reliable system of interaction for puzzle mechanics. Player-guidance Traditionally scripted camera sequences (cutscenes) are very helpful to direct the player’s gaze, Unfortunately won’t work in VR – would cause locomotion sickness. Genre-specific challenges in VR.

UX 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. I know it's easy for armchair indies like me to complain about pulling punches. Limited regen (e.g. No health potion inventory , big change from Dishonored / Prey. No hoarding / shopping trips. TUTORIAL The tutorial happens across 3 in-game loops.

Fighting 130