Remove Cutscenes Remove Mechanics Remove Simulation
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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.

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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

The game also hides a bigger unexplained mechanic: a relationship gifting system. The game never says "each NPC has a favorite type of gift item type, and you should equip it and talk to them", you have to guess that this mechanic exists from playing previous farming games or just out of sheer luck.

NPC 147
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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

Combined with his love for film, this leads to deep story-driven games with lengthy and cinematic cutscenes (Metal Gear Solid 4 once held the world record for the longest cutscene in any game). Beyond pushing video games artistically, Kojima has also worked to push video games mechanically.

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“Put that planet to the left!”

Played with Fire

Astronomical observatory simulator, manipulating telescope POV, rotating planets on lens display like dioramas or puzzle boxes, relaxing, immersive 360 experience in space, UX pillars: precision, real-time, comfortable distances, avoiding locomotion sickness. A reliable system of interaction for puzzle mechanics. Not necessarily!

UX 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. Limited regen (e.g. hide for 10 sec = recover fraction of lost health) you can upgrade the regen fraction or regen delay, but imo a waste of upgrade slots I'd prefer full regen with less max health, or Halo-style shield meter. No hoarding / shopping trips.

Fighting 130
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AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

With a knack for puzzle, arcade, and simulation games. AppLovin is covering all bases in the metagame, using every existing restoration/makeover mechanic available. Then the player is introduced to the event and they unlock another couple of cutscenes throughout that event while also receiving their rewards.

Puzzle 52
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

The opening cutscene literally made me cry. Although in most games, at least usually one or two systems are kind of fully-cooked; in this one… probably the most polished and complete thing about the game is one of the minigames (the business simulator was pretty impressive). The Good The writing starts off incredible.

Writing 52