Remove Cutscenes Remove Media Remove Puzzle
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

Puzzle 138
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“Put that planet to the left!”

Played with Fire

Astronomical observatory simulator, manipulating telescope POV, rotating planets on lens display like dioramas or puzzle boxes, relaxing, immersive 360 experience in space, UX pillars: precision, real-time, comfortable distances, avoiding locomotion sickness. A reliable system of interaction for puzzle mechanics. Not necessarily!

UX 52
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Sandbox vs themepark

Raph Koster

Highly narrative, intricate puzzles, and immersive storytelling. I say mostly, because social media today shows we were partly right also. Breadcrumbs, dialogue trees, cutscenes, progression paths. Stuff that in many ways was quite a bit fancier than what WoW eventually did. This, in fact, was what my signature design style was.

Sandbox 59
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Can We Even Put Human Stories in Video Games Anyway?

The Bottom Feeder

But it's just pretty standard puzzle-solving and troll-dodging. You can’t put the nuance of human relationships in gameplay, and telling story through cutscenes kind of sucks. When you want to get to the puzzle-solvy and the zappy-zappy, there's no time for idle chit chat. The sons go on an adventure.

Art 52