article thumbnail

How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.

article thumbnail

Squad 51 vs. the Flying Saucers is a tribute to sci-fi movies of the ’50s

PreMortem.Games

“From the moment I got the idea of making it like an old movie I called the people from Fehorama Filmes to work on the live action cutscenes”, says Rosa. The initial idea was for them to just work on the cutscenes, but they ended up executive producing the whole project.” They had the know-how as producers, so they stepped in.

Cutscenes 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

that might need to be created for certain specific cutscenes. that might need to be created for certain specific cutscenes. If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene. needs its own rig), that's time from a rigger to create.

article thumbnail

Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

Alas, I feel compelled to write about it. It's a hard thing to write about. But I have a whole lot of my own personal skin in this game, and I've been writing and speaking on this exact topic for a long time. I've Been Writing About This For a Long Time Who the hell am I anyway? It's painful. Lost livelihoods. Lost homes.

Indy 114
article thumbnail

Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

But I DO Write Games For a Living I try out lots and lots of video games. Each time you find a “Geoglyph," you watch a cutscene which shows a sliver of what happened to Zelda. Problem #3: Key Character Cutscenes Are Too Similar The story of Z:TotK is a mixed bag for me. The reason is obvious. And, if you're like that?

article thumbnail

Game storytelling and narrative design

Jaunty Bear Games

Dialogue and voice acting: Writing engaging and well-written dialogue that brings the characters and world to life, and casting talented voice actors to deliver that dialogue in a believable and engaging way. The post Game storytelling and narrative design appeared first on Jaunty Bear Games.

article thumbnail

Support us on Kickstarter!

Mircosoft Game Dev

we were speechless :P). We appreciate any support, thanks!