Remove Data Remove Debug Remove Platformer
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Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features.

Demo 52
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[Video attached] Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features.

Demo 52
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Programming the C64 with Visual Studio Code

Retro Game Coders

Ideally we would be able to use a familiar, modern, cross-platform IDE. vs64 extension welcome page in visual studio code Setting up VS64 The vs64 setup wizard There are three parts to using VS64: Installing the required tools (if you are going to be compiling and debugging). sid) Raw binary data (.raw) Install from Sourceforge.

Code 105
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EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift

AWS Games

With Amazon Web Services (AWS) as its backend, the Metalhead team accelerate and optimized its development and deployment of “SMB 4,” ultimately launching the game simultaneously on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and Steam, with global support for cross-platform play.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Framerate Optimization To address this, Unity offers several profiling and debugging tools.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed Byte Platform iPad screen display is not complete. Fixed Mat4.getRotation

Render 52
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.

Beta 99