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Tiles editor progress report #3

Mircosoft Game Dev

tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. you are here) Tiles editor progress report #3. Tiles editor progress report #4. Tiles editor progress report #5. This allows you to customize the properties that the tiles themselves expose. Custom data.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). By default, the 3D Shader of Cocos will multiply the tile Tilling and add the Offset, and it also supports the flip repair for RenderTexture.

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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Framerate Optimization To address this, Unity offers several profiling and debugging tools. By merging compatible render passes into native render passes (on platforms like Vulkan, Metal, and DX12), Unity reduces the amount of data transferred between the GPU and system memory, significantly cutting down on memory bandwidth usage.

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Best Coding Tools for High School Students

Real Programming

Programmers use coding tools to help them debug, test, and create software. Such tools help with data validation and other text processing tasks because they only need a few characters to implement complex searches. I3 is a lightweight open-source tiling window manager for Linux.

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Adventures in Map Zooming, Part 3: Implementation

Grid Sage Games

Back to REX Last time I introduced the engine’s base cell size that fits individual text characters, wide glyphs for square map tiles, and the new “quad,” or four map tiles in order to enable a zoomed effect. The first new class was purely to hold interface data that must be preserved during zoom events.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Changes to sub-nodes would result in data loss. Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Make sure to enable "Deploy Remote Debug" option in the remote options menu. Collision and navigation debugging. Instancing is one of Godot's best features.