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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). It has been available in Godot as an add-on for a while now, but there were some difficulties in stability and complex setup due to the complicated data structure.

Beta 106
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. Estébanez ( RandomShaper ) has become an expert on this topic and made a number of improvements included in Godot 3.2.2 and Godot 3.3.

UX 52
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

This accounts for a lot of data going back and forth, and a need for accessible, predictable & clearly defined states. More than that, it’s conveniently network-able code, you get beautiful GameStates out of the box – sequential data, vectorized iterations and all that lovely stuff. Architecture - by Karim Rizk, Project Manager.

Build 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Note that some of the changes in 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Provide a getter for the project data directory ( GH-52714 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Note that some of the changes in 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52