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Riot winds down Wild Rift esports outside of Asia

Game Daily

This week, Riot Games announced that it has canceled esports leagues for Wild Rift outside of Asia. According to the official press release , viewership for the mobile version of MOBA juggernaut League of Legends never reached expectations except in Asia, where, moving forward, Riot will focus its attention.

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Technology Advancements Impacting Esports Gaming 

iXie gaming

Esports has taken the gaming world by storm in recent times. With lucrative tournaments and millions of fans globally, eSports gaming has become a flourishing sector that doesn’t show any signs of slowing down soon. According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028.

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AWS gears up for action-packed Gamescom and Devcom 2024

AWS Games

Join CleverTap Gaming and AWS for an immersive, inspiring experience with some of the brightest minds in mobile and console gaming at the Product x LiveOps Symposium, which takes place from 16:00-17:30 CET. Register here.

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Supercell's Record Year: Crushing It, But At What Cost?

Deconstructor of Fun

billion (+77% YoY) EBITDA: 876 million (+78% YoY) Monthly Active Users: 300 million, the highest since 2014 This is a massive turnaround from 2023 when Supercell fell out of the top 10 mobile publishers. The team experimented with everything from esport to UGC and even went as far as removing gacha - only to put it back in.

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Riot Games prepares to close its last data center as it completes global migration to AWS

AWS Games

Starting in 2017, Riot Games made the decision to decommission its physical data centers and move entirely to the Amazon Web Services (AWS) cloud. Since then, 14 data centers have been closed, with data centers in Las Vegas and Chile shutting down in the past month. We wanted to be much more agile.”

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Mobile gaming continues to dominate this category, accounting for $109.6 billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 billion in consumer spending in 2025E , up 4.6% year-over-year.

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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

This venture involved work in embedded systems, IoT projects, animations, and mobile app development. During his time at MEST, Esio adopted a data-driven approach, conducting thorough market research and learning from African peers. Despite initial success, Esio also ventured into agriculture, cultivating cucumbers and maize.

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