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Whether you want to see how your favorite teams are trending or you’re seeking a better understanding of the competitive landscape, Global Power Rankings is the new way to track team strength for League of Legends Esports competition. They created the first calculated stat for esports in “Win Probability Powered by AWS”.
Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles. Using Amazon Bedrock, developers built an AI agent that analyzes near real-time game data streaming from Amazon Kinesis.
In the past decade, esports has evolved into a billion-dollar industry, with dozens of leagues, thousands of athletes, teams, franchises, and rising fan culture. Moving from there to building a whole AI-driven data infrastructure and generative AI storytelling solution for the esports industry felt pretty natural.
Esports has taken the gaming world by storm in recent times. With lucrative tournaments and millions of fans globally, eSports gaming has become a flourishing sector that doesn’t show any signs of slowing down soon. According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028.
Gaming companies, both developers and publishers, have also aimed to capitalize on the vast amount of data and intellectual capital they have, in order to reinvent themselves and branch out into different ventures. One example is Epic Game’s Unreal Engine platform. Research shows that 70% to 95% of digital transformation projects fail.
billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Despite generating substantial revenues, major platforms like Twitch continue to struggle with profitability. And Web-based gaming is reinvigorated, growing +5.8% Similarly, non-endemic brands are pushing into gaming.
A second demo dives deep into using Stable Diffusion within Amazon Bedrock to generate images for your mood boards, and to seamlessly integrate these generated images into Miro a popular online collaborative whiteboard platform.
During his time at MEST, Esio adopted a data-driven approach, conducting thorough market research and learning from African peers. The connections and skills gained at MEST empowered Esio to build a platform that facilitates collaboration across Africa, connecting stakeholders and resources efficiently. .”
In the eSports industry, Asians generate more than 35% of the industry’s revenue, and a chunk of that comes from League of Legends Asian players. This data has us wondering why League of Legends is so popular in Asia. Asia has the largest eSports fanbase of any other in the world, especially in Korea and China.
Luckily, you - our dear reader - have the Deconstructor of Fun crew who combine public data and word-on-the-street insights to read between the lines and interpret what was left unsaid by one of the most influential game executives in the World, Mr. Ilkka Paananen. Clasharama), community and esports (. Having a service mindset.
In looking at recent innovations, a few key takeaways: Platform Expansion: We saw 1 new platform emerge but it was a huge one that now eclipses the other platforms: mobile Genre Expansion: We continue to see genre expansion and as before likely powered by technology enablement (e.g., eSports I think there’s a few of them.
The most active sectors by value were technology (24 percent), followed by mobile and esports (19 percent each), mobile cloud gaming (18 percent) and console / PC (15 percent). Other companies that attracted investment include esports production company Nodwin Gaming ($28 million), mobile MMO developer Madngine ($22.5
Blockchain is a kind of database in which data is stored in blocks that are chained together. This technology decentralizes data storage for transactions, as well as the ownership of NFTs. All NFT platforms depend on smart contracts that govern the trade between buyers and sellers. This blockchain platform was created in 2017.
The majority of esports professionals today tend to play on high-refresh-rate 240 or 360 Hz monitors, the bulk of which are available with 24 to 25 inch. The majority of esports professionals today tend to play on high-refresh-rate 240 or 360 Hz monitors, the bulk of which are available with 24 to 25 inch diagonal sizes and 1080p resolution.
As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile. So it makes total sense to explore going cross-platform and developing PC/console-exclusive games.
Secondly, look up profiles on independent data-driven websites. Also, apart from its art outsourcing services, it offers cross-platform porting, AI, and web development. Specialties: – Outsource art, VR Full-cycle, AR, External art / engineering development, art, partner, co-dev, and esports. One such site is clutch.
As always, our analysis flows directly from the available data, and our sincerest wish is to help each project move towards constructive and successful solutions. From our sponsors: RECUR is a world-class NFT platform working with game creators looking to build with NFTs. First, let’s check other data sources.
Unless otherwise specified, all the data has been provided by the powerful Sensor Tower and analyzed by the author(s). Data from China, Korea, and Japan are excluded as this analysis focuses on Western markets only. But please keep in mind that Hearthstone is cross-platform title making likely over 80% of its revenue on PC.
With AWS, the #1 cloud service in the world, and Twitch, the #1 video game streaming platform, Amazon’s product strategy is naturally centered around 1) network heavy MMOs and 2) social first, streaming first eSports games. Data: Initial Spike and a Steady Return to Normal Back to the game itself. on Steamdb among 130k users.
Analyzing key data points throughout gameplay, the ‘Win Probability’ stat is designed to educate and inform fans as to how teams have fared when in similar competitive scenarios. Riot Games recently began rolling out new machine learning-powered insights to boost the fan experience during esports broadcasts.
All the data is derived from Sensor Tower’s fantastic data plarform. Brawl Stars is an action-packed, esports-focused MOBA and thus it didn’t cannibalize existing games: in fact, Clash of Clans remained stable, Clash Royale continued its rate of decline, and Supercell’s total revenues in 2018 grew. Cover image: Talouselämä. #1
Both of these titles with cross-platform play capacity. This statistic may not be 100% accurate as no precise data is available on the official sources. The latest data is not precisely available on any recognizable forums or sources. So, we have made our estimation for 2023’s data in some cases.
Recent data has shown that 2023 has been among the best years in the gaming sector. Growth in Cross-platform Gaming Cross-platform games have become more popular than ever. One out of four gamers play cross-platform as of 2023. As of 2022, the eSports market was about USD 1.38 But was it all rosy? million.
So while it’s possible to gather insights about Snap in the mobile platform, we really can’t compare its revenue to say which games are bigger. Cross-platform isn’t there yet Despite its massive reach on mobile, Marvel Snap has had limited success on PC where the game has also been available since launch.
As we look out to our plans for 2023, we will continue to increase marketing investment in our growth franchises while being disciplined and data-driven in how we allocate marketing capital. You can imagine there are two issues with social casino.
This prediction is written by Giovanni Ducati, who is a Director of Product Management at Scopely and who previously led strategy and finance for Hearthstone and as well as Esports at Activision Blizzard. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie. What should be the path?
This shift is defined by three strategic imperatives I call the “Low Trinity”: Low Tech Reducing platform dependencies by prioritizing accessible experiences and breaking entrenched play patterns. Low Brow Expanding beyond the traditional youth audience to capture broader, more diverse demographics. Get it here.
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