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VR & AI – The Future of Gaming?

Played with Fire

Modern AI algorithms allow NPCs to react more naturally to players, creating dynamic and unpredictable encounters. Unlike traditional pre-scripted NPCs, AI-driven characters learn and evolve based on player decisions, making each playthrough unique. The future of gaming is hereand it’s smarter and more immersive than ever.

AI 52
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The Future of Art & AI in Game Production

iXie gaming

Moreover, AI algorithms analyze vast amounts of data, including player behavior and preferences, to create personalized and adaptive gaming experiences. AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities.

AI 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. What does a game designer do?

Film 52
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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

Similarly, I’ve designed this specifically for non-programmers. Words like “typed data”, “variable” or “function” are thrown around without having the user understand conceptually what those words mean. So I’ve designed this tutorial to be as beginner friendly as possible by not making any language assumptions.

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Sandbox vs themepark

Raph Koster

Earlier in MUD design, these zones even “repopped” all at once. It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. But either one was radically different in that way than the most popular game engine, which was the Diku style (we called them “codebases” back then).

Sandbox 59
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The Lost Ark Has Found its Way

Deconstructor of Fun

From the perspective of fantasy art design, it is an ideal goal to set the whole world to be coherent, unobtrusive, and logically self-consistent - But this may not be the ultimate goal of online game design. These dialogues, sounding more akin to whispering, usually take place among the crowds of NPCs who don't have names.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. It would feel terrible.

Fighting 130