Remove Data Remove Game Design Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Understanding Multiplayer Game Development Multiplayer game development involves creating an interactive experience where multiple players can engage within the same virtual environment, either in real-time or at different times. Synchronization: Ensures that game states remain consistent across all clients. What worked?

Games 78
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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. Means: The data is available, but it’s mostly raw data, and it’s a ton!!   But on the other hand, this fact made me aware of my competence as a game designer

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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Landscape System Tools and the Marketplace Ecosystem The Landscape system in the Unreal engine is a collection of tools used to create any kind of terrain and outdoor environments. Over this, you can start building the rest of the design which includes buildings, neighborhoods, grass, trees, foliage, etc.

Engine 52
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Rebalancing Cogmind

Grid Sage Games

If you’ve seen them here on the blog before, you may recall that my own tab-delimited Cogmind data files are similar to spreadsheets, and have their own syntax highlighting, but they’re not true spreadsheets. Power source data in Excel, formatted and including updates along with supporting formulas.

Balance 52
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The Depth Project

Game Design Advice

If we can describe what makes certain problems interesting in this particular way then we may learn something about “interestingness” in general, about the difference between data and meaning. Deep games require knowledge, explanation, creativity, and cleverness. What depth isn’t.

Feature 40
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Garrisons 2.0

Grid Sage Games

The tool would load up the game, visit a Garrison at every depth, and tally its contents, adding the results to a file, doing this for however many seeds are specified. I could save the data to revisit it later, after adjustments are made. Rampant terrain destruction is awesome, by the way ;). If available, that is.

Beta 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Fortunately, the art design of the game performs well. The map models are rich and varied in terms of items, buildings, and terrain changes, which offsets outdated graphics performance. Data: Initial Spike and a Steady Return to Normal Back to the game itself. The static lighting and shadow rendering are excellent.