Remove Data Remove Mesh Remove Polygon
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The Spine Animation Story at Logic Simplified

Logic Simplified

Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. Bones are created to help the mesh move and provide fine-tuned control. It is these vertices which can be moved.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Bump maps are useful for all types of 3D models — from rocks, wood, and concrete surfaces to fabric and other organic materials, adding a finer level of detail without the additional polygons or memory constraints.

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How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

AWS Games

This technology included Amazon Elastic Cloud Compute (Amazon EC2) to power compute for game servers and account servers, Amazon ElastiCache which supported a reservation service to hold participants’ seats in the stadium, Amazon Aurora PostgreSQL as a backend for player account data, and more.

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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add polygon and GUI primitive rendering. load meshes. render meshes. add polygon and GUI primitive rendering. Done January 2018. bring GDNative API into stable state. improve C++ bindings. add simple C++ GDNative demo. add line rendering. add ninepatch rendering. start work on shader compiler. add circle rendering.

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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Core: Fix debugger error when Dictionary key is a freed Object ( GH-39906 ) [regression fix]. API documentation updates.

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Godot's new renderer, progress report #1

Mircosoft Game Dev

Refactor the Image class to include modern data types. Write a more efficient Mesh format, which allows faster loading/saving. Improve Culling: Portals (rewrite as polygon-based) and Rooms. Refactor Image class to include modern data types. The Image class had to be refactored for more modern data types.

Render 52