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using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. The core engine has been significantly optimized, especially on the memory and data-oriented areas.
Improvements to the VisualScripting System by Swarnim Arun. Improvements to the VisualScripting System – Swarnim Arun. Project: Improvements To VisualScripting System. VisualScript graph unification. Right-click menu. VisualScript tool script. Work done.
Improvements to the VisualScripting System by Swarnim Arun. This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like?
Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).
Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ). now requires Java 11 ( GH-53610 ).
Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ). now requires Java 11 ( GH-53610 ).
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