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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Synchronization: Ensures that game states remain consistent across all clients. What worked?

Games 78
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Tiles editor progress report #3

Mircosoft Game Dev

Custom data. As it was quite a requested feature, TileSet now support custom data layers. Each custom data layer can be assigned a type and a name. Once this is done, each tile of the TileSet can be assigned a value for each custom data layer. Terrains are the more powerful replacement of autotiles. Coming next.

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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

If you want to learn more about how fractal noise works and some other terrain generation techniques I strongly recommend this article by Red Blob Games. 2D noise textures are really useful when creating cloudy or wavy effects. 2D noise textures are really useful when creating cloudy or wavy effects. Noise texture.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed Toon shader data issue on iOS Wechat. Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed memory leak of built-in physics module. .

Terrain 52
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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Well, such glitches stem from various problems, such as: Corrupted game data Memory leaks, and Improperly handled exceptions. Save File Corruption Imagine playing your game and later finding that your progress or data wasn’t saved. Always ensure that saving and loading game progress works correctly to prevent data loss.

Texture 52
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Cocos Creator v3.8.5 beta released

Cocos

y/z/w data in scene (.scene) Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40
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V3.8.5 beta released

Cocos

y/z/w data in scene (.scene) Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40