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Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features. Golang+GopherJs+CocosCreator).

Demo 52
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[Video attached] Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features. Golang+GopherJs+CocosCreator).

Demo 52
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

” Evan Anthony: “Our debugging tools are so cool! Nirvana Noir is ‘coming soon’, but you can already try out the demo. A happy byproduct is that these limitations often produce interesting results themselves!” The power of these tools enables us to be ambitious with our interactions and scenography.”

Art 138
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Bind a New Module in Engine

Cocos

I uploaded the demo here : GitHub - dumganhar/cocos-swig-binding-demo You need to build a native project, compile and run it.

Debug 40
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x A dev, Night by Night 00, shared his work on building warpable and wearable materials for games.

Build 98
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Physic 2d - how to handle collision?

Cocos

Here’s my settings for Player: For Weapon (it’s the child node of the Player’s node): Here’s the video demo for you (click on screen will make the player (Square) move together with the weapon (circle). but it will not go thru wall): /uploads/default/original/3X/e/6/e6b48400d02908310dc438e9d587ac22c0f81587.mov

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Godot Engine awarded $50,000 by Mozilla Open Source Support program

Mircosoft Game Dev

While it's relatively easy to make the editor build and run for browsers, many of its features can't work out of the box and need specific development for HTML5, such as handling multi-threading or the lack thereof, running/debugging edited projects, filesystem management, cloud storage, etc. WP3: Artwork commission for high quality demos.

Engine 52