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Godot Engine awarded $50,000 by Mozilla Open Source Support program

Mircosoft Game Dev

While it's relatively easy to make the editor build and run for browsers, many of its features can't work out of the box and need specific development for HTML5, such as handling multi-threading or the lack thereof, running/debugging edited projects, filesystem management, cloud storage, etc.

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Dev snapshot: Godot 3.0 RC 2

Mircosoft Game Dev

Until then, you can start your projects and debug the likely numerous issues of our first public release with C# support. Edit 20/01/2018 @ 23:15 CET: The current Mono binaries display a non-blocking error about API hash mismatches. Edit 21/01/2018 @ 00:10 CET: Mono binaries for Linux and Windows are now fixed.

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Dev snapshot: Godot 3.0 beta 1

Mircosoft Game Dev

It notably includes Bullet as the new 3D physics engine , onion skinning , autotiling for 2D tilemaps, an enhanced debugger with remote SceneTree edit, and nice usability improvements such as code folding in the script editor, PascalCase builtins for C#, and many others. beta 1 , just one month after the previous alpha 2. Bug reports.

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Dev snapshot: Godot 3.0 beta 2

Mircosoft Game Dev

Edit 22.12.2017: Windows binaries (both the editor binaries and the export templates) have been replaced by versions without OpenMP support, the latter forcing the installation of the MS Visual C++ Redistributable 2017 to get the OpenMP DLL. Also clone the godot-demo-projects repository to have demos to play with. Bug reports.

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Dev snapshot: Godot 3.0 RC 3

Mircosoft Game Dev

2) The macOS release export template (the one in the templates zip is for now a copy of the debug export template). Edit 25.01.2018 8:00 UTC: The Mono-flavoured macOS editor binary is now available. Also clone the godot-demo-projects repository to have demos to play with.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2021 edition. Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Student: Ricardo Subtil ( Ev1lbl0w ). PR: #50454.

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Maintenance release: Godot 2.1.3

Mircosoft Game Dev

A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. It might also crash on some projects, it was only tested on simple demos so far. Editor: Implement single-field property change for multinode edit.

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