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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x No need to define the vertex format, and even Cocos has support for sprite meshes.

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WebRTC support, progress report #3

Mircosoft Game Dev

The implementation is a full p2p mesh , meaning every player is connected with each other via a "direct" connection, and there is no need for a player to act as a server. WebRTC tutorials and demos. Two new demos are available in the godot demo repository. WebRTCMultiplayer. the ENet implementation).

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

OMM allows you to efficiently map complex geometries, such as dense vegetation and foliage, onto triangles and micro-meshes, providing high-level performance in detailed scenes. An upcoming Nsight Graphics update will give you the ability to inspect and debug OMM’s performance gain. Watch the demo video to learn more. Video 2.

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Godot 3.0, new progress report and GDC

Mircosoft Game Dev

If you care about using meshes separately, it is also possible to tell Godot to save them as files. Reimports will overwrite those meshes, though. debug settings, different bit depth, demo version of a game with less files, etc.). By then the stable version will be out and we will have a lot of awesome demo content.

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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add simple C++ GDNative demo. load meshes. render meshes. add simple C++ GDNative demo. Because GDNative is a C API, the minimal example demo to see if things are actually working is implemented in C. The GDNative and NativeScript APIs are rather verbose, so many people seemed to wish for a simpler C++ demo.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A signed distance field collision feature on GPU has also been added, which allows the user to perform collision detection using a voxelized version of the source mesh, eliminating the need to create a convex decomposition. Advanced demos are no longer bundled with the SDK.