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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

” “Our goal is to build our games holistically where music, interaction, art and writing all inform one another and iteratively improve throughout the development process. ” Evan Anthony: “Our debugging tools are so cool! Nirvana Noir is ‘coming soon’, but you can already try out the demo.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x A dev, Night by Night 00, shared his work on building warpable and wearable materials for games.

Build 98
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Godot Engine awarded $50,000 by Mozilla Open Source Support program

Mircosoft Game Dev

While it's relatively easy to make the editor build and run for browsers, many of its features can't work out of the box and need specific development for HTML5, such as handling multi-threading or the lack thereof, running/debugging edited projects, filesystem management, cloud storage, etc. WP3: Artwork commission for high quality demos.

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New Suite of Nsight Tools for Gaming and Graphics Developers

Nvidia

Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, gaming and other use cases.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.

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Godot 3.0, new progress report and GDC

Mircosoft Game Dev

This was a necessary change for many reasons: It's much, much simpler to write import/export code this way. debug settings, different bit depth, demo version of a game with less files, etc.). By then the stable version will be out and we will have a lot of awesome demo content. Beginning with Godot 3.0, Any PNG, JPG, etc.

Mesh 52
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add simple C++ GDNative demo. adding read and write lock objects for PoolVector types. add simple C++ GDNative demo. Because GDNative is a C API, the minimal example demo to see if things are actually working is implemented in C. Hence a new demo was added , which does exactly the same as the C demo, but is much simpler.

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