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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Improved Inspector sub-resource editing. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. New CPU lightmapper.

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Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

Not because it's necessarily harder to program or harder to make assets for, but it's much, much harder to debug. And if you run into an error, you have to take off the headset, put it in a safe place, edit the code, and then rinse and repeat this process until you get it running stably. Animating 3D stuff in-engine.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). HTML5: Merged code for web editor prototype ( GH-42790 ).

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Release candidate: Godot 3.2.4 RC 3

Mircosoft Game Dev

A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Godot 3.2.4 As a reminder, since 3.2.4

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Check the Edit checkbox, and the Render Pipeline Graph window will pop up. Game.EVENT_RENDERER_INITED, () => { director.root.pipeline.setMacroInt('CC_PIPELINE_TYPE', 1); }) the prototype of rendering.setCustomPipeline is as follows. You can open this graph with the following three steps: Create an empty node in the Hierarchy.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Multiple fixes to one-way collisions. New AspectRatioContainer Control node.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Multiple fixes to one-way collisions. New AspectRatioContainer Control node.

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