Remove Debug Remove Editing Remove Visual Scripting
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. These elements help game developers visualize their mobile game performance clearly and respond accordingly.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. In-graph editable nodes. Visual Script tool script. Work done.

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More programming languages in Godot, want to help?

Mircosoft Game Dev

That's why we are working on the support of C# and visual scripting for the upcoming Godot 2.2. Why Visual Scripting? Another language currently being added to Godot is VisualScript , our take on visual programming. So then, again, why visual scripting?

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

This is because the Sovereign Moon Studios audience is interested in learning how to make games without having to code , so my focus will be on teaching you how to use visual scripting tools, which are built into Godot, instead. We could edit things like the castle’s position, size, color, and many other attributes.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. I aim to have transitioner functional by the beginning of August which will give me time to debug any potential issues and come up with a fix for the memory leak. Improvements to the Visual Scripting System – Swarnim Arun. In-graph editable nodes.

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Godot reaches 2.1 stable!

Mircosoft Game Dev

Godot now supports live script reloading! Simply save your script and it will be updated in the running game. If you are running your game on an external device ( e.g. Android), and using "Deploy with Remote Debug", live script reloading will magically happen in there too. Remote scene inspector.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Improved Inspector sub-resource editing. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, Improved Inspector sub-resource editing. Rendering: Unified 2D batching. New CPU lightmapper. In Godot 3.3,