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Fantasy Strike patch notes, August 2016

Sirlin

Thank you to all our patrons for supporting the Fantasy Strike fighting game. New debug option in training mode to stay in dragon form forever once you enter it. As a debug feature, pressing the C key also toggles this. We rely on your support, and we'll need even more of it to finish the game. GRAVE --New character model.

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Generate Code, Answer Queries, and Translate Text with New NVIDIA AI Foundation Models

Nvidia

This model can generate code from natural language, translate code between programming languages, write unit tests, and assist in debugging. This open-source model can be used for various applications, such as code translation, summarization, documentation, analysis, and debugging. It also generated bounding box coordinates.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Creature animator - Breathing life into real-life and fantasy creatures, creature animators add nuance and personality through movements, gestures, facial expressions, and how the creature interacts (and reacts) with its environment and other characters/creatures. to evoke empathy in the audience or player.

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Jānis will showcasing a cool set of tools that allow you to debug your game visually similarly to Unity's Scene view. Visual Debugger is a tool allowing developers to debug their Godot projects while the application is running in the editor or in a build. Demo: Visual Debugger for the Godot community | Jānis Mancēvičs.

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Using Unreal Engine for AR and VR Development

Logic Simplified

Some of the best AAA games built in the Unreal engine are Gears 5, Star Wars Jedi: Fallen Order, Final Fantasy 7 Remake, and Resident Evil 4 VR, among others. In terms of animation, lighting, and creating geometry, Unreal engine is doing a great job making it a preferable choice for most game developers.

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